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Now i face another issue. The animations are in different sizes so when it switches from idle to run animation, sprite position changes. Is there anyone who could manage to set these spritesheets right on Unity?

i'll try

Oh i fixed that later by setting the pivot  points of all the frames at the same positions

cool

sorry for the delay, i've been focused on other things lately

np

hello, can someone tell me how to set this spritesheet right on unity. The pivot points of all the frames are in differen positions so when you animate it all frames shift to a different position.  It's a good asset pack but i can't use it like this. There has to be a way to fix it.

Ok i solved the issue by slicing the sprites  by not automatic slice but with the grid count method

Looks great!
In case you're open to suggestions it would be nice to have the following added:
- wall sliding
- backwards dash/rolling
- dash attack
- jump attack

Really nice! Is it alright for you to add some animations or to edit your original animations a bit for my game?

yes, it's alright!

Thank you so much!!!

Nice work. =D

thank you =D

hey, can i use this to make a game?

yes, you can

hey, can I use this for a gamejam? :)

yes you can

Could you make the sprites in gif format? I would appreciate it :)